This will reduce the control of the faction owning that territory bringing it closer to being vulnerable to war declaration. Upon successful completion of a PvP mission you will be rewarded with faction currency used to purchase faction specific gear, and more importantly as previously mentioned you will generate influence for your faction within that territory. If you die at any time during the mission you will also fail the mission and will have to start the mission over from square one. If you unflag yourself that will automatically make you fail that mission and if you wish to continue with PvP missions you will have to start over with that mission. It’s very important to note that upon accepting a PvP mission you will be auto-flagged for PvP. Upon accepting a PvP mission you will be tasked with delivering messages or items into another territory, recovering tactical information, or patroling a specific area. This is done by completing PvP missions in that specific territory. But, before you can actually declare war on another faction, that faction’s control on their territory must first be undermined, and if you are a faction that’s trying to maintain control then you, as a member of that faction, must help with actively reinforcing that faction’s influence. So, how does a faction control territory? Well, through war.
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